![]() ![]() The possibility of innocent players being wrongly accused of cheating and banned might undermine trust in the game and reduce player retention. Simple to go around: The client-side anti-cheat can be readily modified or disabled, making it considerably simpler for cheaters to go unnoticed.įalse positives: Because client-side anti-cheats rely on heuristics and pattern recognition to detect cheating behaviour, they are prone to producing false positives. ![]() ![]() It is simpler for cheaters to avoid detection when they utilise vulnerabilities to change data that the client-side anti-cheat cannot access. They can only examine data and processes on the client system. If New ~= Last and Moving = false and = "Head" thenĬlient-side anti-cheats have restricted access, making it difficult for them to identify cheats who alter server-side data. local UIS = game:GetService("UserInputService") Waiting 30 seconds only to lost 1 detection point is pretty rude, especialy if your script is not “accurate”… Also your code is bad writen as well. The right click thing is pretty bad too… what about legit aiming by keep pressing the right click and shooting the enemie head. Your detection state is based on the mouse not moving which is easily bypassable just by moving our mouse at same time as aimboting. This is pretty interesting… if i understand the code well, when the player doesn’t move his mouse, and still get the cursor on a other player head during too much time then it mean he’s cheating.īut there is some problems in your script, firstly it is in client side which mean the script can be deleted, disabled or edited at any time by exploiters. If uis:IsMouseButtonPressed(2) then -some aimbots use mousebutton2 to lock on If plr:GetMouse().Target.Name = "Head" then Local plr = game:GetService("Players").LocalPlayer Local uis = game:GetService("UserInputService") If you would like to use the free model here it is: spawn(function() It is not 100% accurate so dont make people get banned from this leave it as a kick or death. Hi i have spent a few minutes coding a script which prevents players of your game from using aimbots which move the camera. ![]()
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